Section outline

  • Learning Experience Design - course info

    Advancing your Training with LEARNING EXPERIENCE DESIGN 

    Is training and capacity development part of your work?  Are you interested in online or blended learning solutions, but feel unsure of where to start? This course on Learning Experience Design (LX-Design) will introduce you to the basic didactics of blended and digital training and give you hands-on experience with initial project planning.

    The course will introduce you to the development and facilitation of blended learning experiences including online and physical learning environments and with a variety of activities. We will cover agile project management and planning, including some information on budget and workflow.

    After successfully completing this course, you will be able to:

    • Review the purpose of training and learning events in your organisation. 
    • Define the best use of learning resources to support organisational goals and change.
    • Apply pedagogical and didactical frameworks that influence the learning process and outcome.
    • Analyse a sample case to maximise its success and impact according to the Learning Experience Design Model.
    • Create a learning site on the upgraded learning platform to manage and advance learning processes. 
    • Set up a basic timeline and budget for the learning (re)design, technical build, project management, and maintenance and/implementation of a training or other type of a learning resource.

    • Participant profile

      The course targets humanitarian and development practitioners who have training and capacity development as part of their job description. Whether you have years of experience or are just getting started, this course can help you carefully consider the best way to share and disperse the critical knowledge in your field. 

      • Course Schedule and Format

        The course is scheduled to begin January 28th 2019. It will be a participant-driven but instructor-led online training. The course will take place over two weeks with an expected learning time of 10 hours per week. The course activities will include hands on application, video-lectures, group work and online sessions in real-time. The the majority of the course will include 4 online training sessions in real-time (10 hours), which are fixed in time and mandatory. All remaining time (10 hours) will be independent and task-oriented work. 

        If you are taking this course with a specific training ahead, please indicate that and the nature of the training when you fill in the registration form. The course is structured around a sample case that all participants will work on, but knowing your training development needs can help to shape planned discussions. 

        Week 0: Preparation

        • On-demand activities on, expected learning time: 1 hour.

        Week 1: Didactics and Facilitation

        • Tuesday, January 29th: Online seminar, duration 2.5 hours: Foundations of Learning Experience Design
        • Thursday, January 31st: Online seminar, duration 2.5 hours: Case analysis
        • Expected time for self-paced learning: 5 hours

        Week 2: Practice and Planning

        • Tuesday, February 5th: Online seminar, duration 2.5 hours: Key Considerations in Planning a Learning Experience Design Project using
        • Thursday, February 7th: Online seminar, duration 2.5 hours: Development in Practice and Evaluation
        • Expected time for self-paced learning: 5 hours

        We will try to fit the actual time slots to the participants time zones based on the needs assessment.

        • Your Facilitators

          Sidsel-Marie Winther Prag

          The lead course facilitator is Sidsel-Marie Winther Prag. Sidsel-Marie has more than 10 years of experience with developing online and blended learning designs. She has done concept development, consulting, facilitation, teaching, and project management within the field of IT & Learning. Sidsel-Marie is passionate about creating learning experiences that motivate, engage, and activate the learners, whether they are interacting face to face or online. Sidsel-Marie is the Learning Experience Design Lead in Learning Lab in DanChurchAid. 

          Sidsel-Marie Winther Prag

          Simon Skårhøj

          Simon Skårhøj, the entrepreneur behind the creation of Learning Lab in DanChurchAid, will be a guest-facilitator on the course. Simon, who heads Learning Lab, has developed this specialised unit dedicated to innovative competence development within the humanitarian and development sector. Simon has more than 10 years of experience with training and learning designs globally varying from both participatory in-person methodologies and different forms of online training. He has an educational background in education, global studies and psychology and is certified in the forum theatre methodology.


          • Practical Information and Registration

            Course start and duration: 2 weeks beginning January 28th 2019

            Number of participants: Minimum 10 and maximum 20

            Course Fee: 500 EUR

            More information: Contact facilitator Sidsel-Marie Winther Prag,

            Registration: Fill in the form below

            Registration deadline: 4th January 2019

            Expected Time Commitment: 20 hours (10 hours per week + 1 hour preparation the week before)

            Terms of Registration: The registration is binding and subject to payment. In case of cancellations they will be subject to a full refund until 1 week before the training commences. Once beyond this deadline, the participant fee cannot be refunded.

            Software: Participation requires no software installation or technical prerequisites. However, all participants must have a computer and a headset available, as well as an internet connection with a speed of 200 kps-350 kps (check your available bandwidth here: and divide with the number of users on the same connection).

            Responsibilities: Learning Lab bears full responsibility to ensure that the training is running and accessible according to the above outlined software demands. If anything should fail from our end, a full refund can be expected. However, if the participants are not ready to check in 30 minutes before the course commences and do not have a headset available and for those reasons do not get the full outcome of the training, no refund can be expected. An email with technical instructions will be shared in due course before the training, and all participants are expected to read and follow those instructions.